Social Text 35 (Summer 1993)
Out of Sight is Out of Mind: Virtual Reality and the
Postindustrial Working Class
But today, when
Capital has come out of its crisis, refurbished, regenerated and radicalized by
the revolution in the productive forces-and Capital is nothing if not an
economic project-how can we overlook the crucial role of the economic without
offering hostages to Capital?
A. Sivanandan, "All that Melts into Air is
Solid: the Hokum of New Times"1
A great deal of theoretical work has been devoted to
investigating the transition to a so-called "postfordist" epoch in which
the traditional industrial city has been replaced by a far-flung global network
of "export processing zones" and assembly plants.2 This spatial and
economic restructuring has had a profound impact on the way that people live
and work around the world. Because of the extent to which this transition
alters the conventional organization of industrial labor, it has had a
particular impact on the experience of class and class formations in the
countries of the so-called Third World, as well as the political and economic
capitals of the West.3
There
are two questions to be considered here. The first has to do with the ways in
which Postfordism effects the formation of a class consciousness among members
of the "global assembly line." If the concentration of large numbers
of industrial workers in urban centers "produced" class consciousness
(or produced a situation in which the working class could narrativize itself as
a class); the postfordist logic of fragmentation and deconcentration resists the
narrative construction of a working class, or resists the formation of
discursive communities that might lead to a class consciousness. As John Urry's
writes, "the radical restructuring of modern industry and policies of
residential relocation have undermined some of the conditions facilitating
sustained [working class] 'dialogue,' especially across localities . . ."4
The second question, which is directly related to my inquiry in this essay,
concerns the effects of postfordism on the apparent composition of the working class as it is perceived
within the culture of the postindustrial "core" nations. One of the
distinguishing characteristics of postindustrial capitalism is the increasingly
sophisticated handling of the visuality of the working class on a global scale. The very existence of a
postindustrial working class poses a threat to a postindustrial mythology that
imagines class formation and class ideologies as quaint vestiges of the
industrial past. The associated processes of "organizational and technical
restructuring" and offshore sourcing, of sanitized "global
cities" and isolated Mexican maquiladoras, work to insulate the constituents (and
beneficiaries) of postindustrial capitalism from the social costs this system
inflicts on other nations and cultures.
The
social costs of industrial capitalismthe overcrowded and decrepit housing,
disease, congestion, and oppressive working conditions endured by industrial
laborwere to a greater or lesser extent an unavoidable part of the lived
experience of urban bourgeoisie in the early modern period. The spatial
proximity of residential neighborhoods and factories within the industrial city
made some visual or physical contact with the working class inevitable. Regular
encounters with large masses of people who were so clearly not enjoying the
fruits of industrial productivity posed a potential threat to the bourgeoisie,
who imagined their own privileged condition as, at least potentially, available
to all. Peter Stallybrass and Allon White, among others, have written of the
complex psychic mechanisms employed by the Victorian bourgeoisie in its attempt
to restructure the working class as the inversion of its own self-image.5 The
other half was an incessant theme throughout mid to late nineteenth-century
literature, and in the official discourse of government commissions, labor
policy, and documentary surveys.
At
the same time that members of the bourgeoisie mediated their experience of the
working class through official and popular literature, they also worked to limit
and regulate their spatial and visual proximity to the working class within the
industrial city. This regulation involved the construction of literal barriers
between themselves and the working class--most often as a component of urban
development projects such as subway or rail construction, the siting of retail
and residential districts, and the creation of boulevards and public spaces.
The relationship between urban space, visuality, and class power was
encapsulated by Friedrich Engels over 150 years ago in his study of Manchester:
. . . the finest part of this arrangement [the spatial organization of
housing and businesses in the city] is this, that the members of the money
aristocracy can take the shortest road through the middle of all the laboring districts
to their places of business, without ever seeing that they are in the midst of
the grimy misery that lurks to the right and the left. For the thoroughfares
leading from the Exchange in all directions out of the city are lined. . . with
an almost unbroken series of shops. . . [that] suffice to conceal from the eyes
of the wealthy men and women of strong stomachs and weak nerves the misery and
grime that form the complement of their wealth.6
It is the potential trauma of seeing the "laboring classes" that must be
foreclosed for Engels weak-nerved bourgeoisie.
Based
on the close connection between the physical and the visual regulation of the
working class in Engels analysis of nineteenth-century Manchester, we might
postulate the existence of a characteristically bourgeois mode of perception
that is produced out of the dynamic interrelationship of urban space and class
power.7 Power, exercised primarily along class lines, is deployed within the
functionally differentiated spaces of the industrial city. This deployment is
governed not simply by the demands of economic efficiency or productivity, but
by a kind of aggressive phenomenology, dedicated to the suppression of all
traces of an autonomous working class culture, and realized in concrete form
through the physical arrangement of the city itself.
In
the passage cited above, Engels goes on to describe the systematic. . .
shutting out of the working class and the tender. . . concealment of
everything that might affront the eye and nerves of the bourgeoisie.8 His
references to the weak nerves of the middle-class when confronted with the
shocking spectacle of urban poverty, suggests that this bourgeois perception
can be understood in aesthetic
terms--to the extent that it is concerned with the cultivation and enhancement
of that which is visually pleasing, and the dissimulation of that which is
disturbing or displeasing.
In
fact, one epistemological corollary for a bourgeois perception can be found in
early modern aesthetic philosophy. It was in Kants writing (particularly Critique
of Judgment in 1790), along with the
work of figures such as David Hume and Lord Shaftesbury, that the notion of an
autonomous aesthetic perception was first articulated. For Kant an aesthetic perception
must be entirely disinterested, or unconcerned with a given objects actual
usefulness--the viewer must attend only to the object qua object, or more specifically, to the particular
emotion of visual pleasure that is evoked by the experience of the object.
These experiences, although be definition entirely personal and intuitive, are
nonetheless held to possess an objective validity (in them we judge not just
for ourselves but for everyone, as Kant writes).9 They are both universal and
thoroughly subjective because they are the product of a very particular
subject--the Kantian man of delicate taste, who has managed to slough off the
prejudices and desires of daily human existence and achieve a level of
transcendent common sense. Where earlier philosophers evaluated a work of art
on the basis of its function (e.g., its capacity to embody religious values, as
in medieval aesthetics), its manner of construction, or the social context of
its creation, Kant is concerned only with the object in and for
itself--abstracted from any context and perceived for its inherent (formal)
characteristics. Kants aesthetic philosophy, of course, provided the
foundation for the influential modernist formalism of Clive Bell and Roger Fry
in Britain, and ultimately Clement Greenberg in the U.S.
Although
chiefly concerned with those objects socially or culturally demarcated as
art, eighteenth-century aesthetic philosophy also offers us a revealing way
to study the relationship of the nascent bourgeoisie to objects, particularly objects of human manufacture. It is
not without significance that the historical moment at which an autonomous
aesthetic philosophy emerges in European thought (the late eighteenth and early
nineteenth century) coincides with the onset of organized industrial production
and the large-scale importation of goods from the colonies of Asia and Africa.
In his historical survey of aesthetic philosophy, Harold Osborne refers to the
opening up (thorough colonialism) of a vastly heterogeneous and hitherto
inaccessible artistic heritage from widely separated ages and cultures.
Osborne goes on to remark that not until the art products of the world were
displayed in isolation from the living cultures which gave them birth could
people begin to perceive them with mature aesthetic awareness as works of
art.10
A
number of philosophers have pointed out that Kants theoretically universal
judgment of beauty was in practice restricted to a class-, gender-, and race-specific
subject. The relationship between aesthetic sensibility and class privilege,
and between class and visuality, is captured in this observation from John
Stuart Mills essay, Civilization;
One of the effects of civilization. . . is, that the spectacle, and even
the very idea of pain, is kept more and more out of the sight of those classes
who enjoy in their fullness the benefits of civilization. . . for it is in
keeping as far as possible out of sight, not only actual pain, but all that can
be offensive or disagreeable to the most sensitive person, that refinement
exists.11
In the mechanisms of Kantian aesthetic philosophy, in
its willful indifference to the production of a given work within a particular
social and cultural context, we can glimpse a faint anticipation of the
commodity fetish. The same mode of perception that wants to attend to the
products of colonial exploitation divorced from the social or religious
purposes for which they were made, with a mature aesthetic awareness, in
Osbornes words, can be seen at work in the mystical character of the
commodity sketched by Marx in Capital. The commodity, lifted out of its basis in human labor and abounding
in metaphysical subtleties, is the paradigmatic object of a bourgeois perception.12
This
mode of perception comes to function as a kind of phenomenological matrix
through which the bourgeoisie confront an array of daily experiences--not just
still lifes and Greek sculptures, but the products of the industrial economy,
the industrial city, and even the working class itself. Thus, for the urban
bourgeoisie, the working class is registered along a continuum of fundamentally
aesthetic encounters that range from delectation to disgust and shock. The
shock or dismay provoked in middle-class sensibilities by the living conditions
of the urban proletariat is made possible by their distance from these same
conditions. It is precisely this distance that allows them to treat urban
poverty as something apart from their own function and privilege as a class,
rather than, as Engels argues, the misery and grime that form the complement
of their wealth.13
To
return finally to the effects of postfordism on the perceptions of class within
postindustrial capitalism, we can draw certain parallels with industrial
culture based on the relationship between space and visuality that Ive
outlined above. With the transition to a postindustrial economy, the social
costs of the capitalist system havent been eliminated, they have simply been
relocated. The international division of labor under postfordism has the effect
of partially displacing class divisions that were previously experienced in the
industrial city--between city and suburb, middle class and working class--into
spatial divisions between First and Third world.14 Violent clashes between
capital and labor, between steel workers or electronics assemblers and factory
owners, is now less likely to take place in downtown Detroit or Pittsburgh,
than in South Korea or Sri Lanka--countries with strong anti-union policies and
close relations with American industry, countries in which the cost of
reproducing (and policing) a labor force is far lower than in the United
States. All the associated processes of organizational and technical
restructuring and offshore sourcing, of sanitized global cities and isolated
Mexican maquiladoras work to
insulate the beneficiaries of post-industrial capitalism from the social costs
that this system inflicts on those countries that function as the labor pools
for the postfordist economy.15.
The
relationship between the spatial transformations of postfordism and perceptions
of class is clear in the official and unofficial discourses surrounding the
analysis of postindustrial society (social theory, journalism, public policy,
etc.). A dominant narrative has evolved which argues that the relative decline
of an urban/industrial proletariat in the United States signals the effective
end of conventional class structure and its replacement by a highly rational,
crisis-free technocracy. I would contend that this postindustrial mythology
reiterates the formalism and abstraction that is characteristic of the
bourgeois mode of perception traced above. What follows is an examination of
this bourgeois perception as it is produced within postindustrial culture First
I will discuss the way in which global labor shifts have impacted analyses of
postindustrialism and the working class, focusing in particular on the work of
Daniel Bell. I will then examine Virtual Reality technology--a paradigmatic
product of the postindustrial economy--and the accompanying rhetoric that
positions it as both a high-tech commodity and a potentially liberatory force
for social transformation.
The Spiritual Crisis of Postindustrial Capitalism
The phenomenon of post industrialization has been the
subject of a vast range of interpretations by social scientists, historians,
science fiction writers, and other cultural and intellectual producers over the
past three decades. Underlying many of these celebrations, critiques, analyses
and descriptions, is a common set of assumptions about technological innovation
and material progress. The founding moment of this "postindustrial
discourse" is the displacement of unskilled (and in some cases skilled) manual
labor from the core nations to the periphery and the expansion of a global
capitalist economy; from this event flow a myriad of implications. One of the
most significant results has been the gradual erosion of class as an analytic
category in postindustrial culture, and a corresponding confidence in the
triumph of technology and rational planning over the "crisis"
tendencies of the capitalist economy.
The
paradigmatic expression of this ideology occurs in the work of sociologist
Daniel Bell, whose influential books, including The End of Ideology (1962), The Coming of Postindustrial Society (1973), and the Cultural Contradictions of
Capitalism (1976), provide both a
blueprint and a critique of the postindustrial future.16 Postindustrial
society, in Bell's analysis, is characterized by constant technological
innovation and the rational planning and management of economic and social
resources by a disinterested, technocratic elite. In The Coming of
Postindustrial Society Bell offers
his description of the salient characteristics of the transition to post
industrialism, "Broadly speaking, if industrial society is based on
machine technology, postindustrial society is shaped by an intellectual
technology. And if capital and labor are the major structural features of industrial
society, information and knowledge are those of the postindustrial
society."17
In
Bell's description the conflicting forces of industrial
capitalism--"capital" and "labor"--are resolved into the
complementary assets of postindustrial capitalism: "information" and
"knowledge." "Class struggle," the bane of industrial
capitalism, has been transformed--according to Bell--from ". . .a matter
of conflict between management and worker in the economic enterprise. . . [to]
the pull and tug of various organized segments to influence the state budget. .
."18. The traditional, industrial working class has been replaced by a
stratum of highly paid, well-trained scientists and engineers who fuel the
fires of technological innovation. Bell optimistically predicts that this
"knowledge class" will continue to expand until it becomes "the
central occupational category in society," even as the percentage of
unskilled labor in the U.S. workforce will plummet.19 As workers achieve
"political and economic citizenship," "the old politico-economic
radicalism (preoccupied with such matters as the socialization of industry)
will lose its meaning."20. Scarcity, periodic crises, drastic fluctuations
in the business cycle, and extremes of under and over-development, have all been
banished by a "theoretical knowledge" that replaces the self-interest
of earlier forms of capitalism with "tools such as systems theory and
decision theory to chart more efficient, 'rational' solutions to economic and
engineering, if not social problems."21
There
is, however, a serpent in Bell's technocratic Garden of Eden. Capitalism has
"solved" its economic crises only to be confronted by an equally
debilitating cultural crisis. As scientific rationality comes to dominate more
and more facets of daily life it destroys our capacity for spiritual
experience, leaving nothing but ". . .a technological engine, geared to
the idea of functional rationality and efficiency, which promises a rising
standard of living and promotes a hedonistic way of life. . ."22 The
earlier "Protestant ethic" of hard work and deferred gratification
was eroded by the rise of mass production and consumer culture, and "The
cultural, if not the moral, justification of capitalism become[s]. . . the idea
of pleasure as a way of life."23 As a result, society is left with no
". . .transcendent ethos to provide some appropriate sense of purpose, no
anchorages that can provide stable meanings for people."24 Vice President
Quayles attacks on the nihilism of the cultural elite are only the most
recent in a long history of jeremiads directed against the decline of
traditional values. In an essay published in 1964 Bell (anticipating Lyotard's
postmodern "condition" by two decades) writes that postindustrial
culture marks the "breakdown" of the "rational cosmology"
of Post-Enlightenment philosophy: ". . .there is an end of linearity and
the emergence of the problem of the creation of simultaneity. People no longer
have a sense of linearity, of beginning, middle and end, foreground and background."25
Thus, according to Bell, the "real problem" of modernity is "the
problem of belief. . . It is a spiritual crisis, since the new anchorages have
proved illusory and the old ones have become submerged."26
Corroboration
of Bell's critique of postindustrial cultural fragmentation came from an
unlikely quarter: the French New Left. For theorists such as Andr Gorz, Henri
Lefebvre, Guy Debord, and Jean Baudrillard the postindustrial era was
characterized by the dominance of consumer culture and the growing irrelevance
of conventional theories of economic production.27 The traditional industrial
working class had ceased to exist (the title of one of Gorz's most influential
works was Farewell to the Working Class [1980]), leaving only a professional/managerial elite and a
disenfranchised "non-class" of the unemployed and underemployed (whom
Gorz views as a potentially liberatory force). In Everyday Life in the
Modern World (originally published
in 1971) Lefebvre wrote of the "dwindling of temporality," the "dispersal
of communities and the rise of individualism (not to be confused with
self-realization)." Lefebvre, like Bell, noted "the division of labor
stressed to the point of specialization and the subsequent loss of unity
compensated by ideology, the anguish arising from a general sense of
meaningless, the proliferation of signs and signifieds failing to make up for
the general lack of significance."28
If
the analyses of postindustrial society developed by the French New Left sound
surprisingly like those of Bell and his colleagues it is because both describe
the same ostensible reality: the "stark abundance" (Baudrillard) of
postindustrial capitalism.29 Reading Bell's The Cultural Contradictions of
Capitalism against Baudrillard's Political
Economy of the Sign, with its
numerous references to Thorstein Veblen and conspicuous consumption, we can
detect the contours of a larger theoretical discourse on postindustrial culture
which encompasses both "conservative" (neoliberal) and
"radical" (post-Marxist) positions. For Bell what defines bourgeois
society "is not needs, but wants. . ."30 Although Baudrillard uses
the term "needs" in place of "wants," he nevertheless also
characterizes late capitalism by the "false liberty of the consumer"
in which ". . .desire is abstracted and atomized into needs, in order to
make it homogeneous with the means of satisfaction (products, images,
sign-objects, etc.) and thus to multiply consummativity."31 Bell,
anticipating Baudrillard's description of the culture of capitalism in Simulations, notes that "appearances begin to count for
more than reality. If consumption represents the psychological competition for
status, then one can say that bourgeois society is the institutionalization of
envy."32 And Baudrillard himself, in his essay "The Art
Auction," remarks, "Everywhere prestige haunts our industrial
society, whose bourgeois culture is never more than the phantom of aristocratic
values."33
While
the cultural analysis of the French New Left provided a much-needed challenge to
the economic determinism of conventional Marxist models, it also held the
potential for an equally immobilizing cultural determinism. The most extreme
articulation of this tendency unfolds in Baudrillard's later work on the
"phenomenology of consumption." As Baudrillard writes in Simulations, "we now know that it is on the level of
reproduction (fashion, media, publicity, information and communication
networks) on the level of what Marx negligently called the nonessential sectors
of capital. . . that is to say in the sphere of the simulacra and of the code that
the global process of capital is founded."34 For Bell, consumer culture is a dysfunctional symptom of
postindustrial capitalism, while for Baudrillard it is the mechanism by which
the capitalist system reproduces itself. Baudrillard nevertheless ends up
confirming Bell's belief that the crisis tendencies of capitalism in the
post-industrial era have been effectively displaced to the cultural realm, due
to the objective economic "success" of the capitalist mode of
production.
But
productive labor did not just disappear, to be replaced by some fugitive
"non-class." Rather, there are still vast populations of workers in
the global assembly line on whose labor the postindustrial economy depends for
its wealth. The theories of both Bell and Baudrillard inadvertently echo the
spatial logic of the postindustrial system they attempt to analyze. Both
theories describe a "space" of late capitalism and are themselves
captured within that space; they can't theorize the uncoupling and displacement
of class and economic crisis (and the social costs of capitalist production) to
the Third World. They see the material success (and cultural fragmentation) of
the postindustrial West, but not the economic and social misery of the global
work force on which that success is founded. Their critique only extends to the
visible symptoms of late capitalism as experienced by beneficiary segments of the postindustrial West,
not to the associated social costs in the rest of the world (or the Wests own
class of unemployed or underemployed workers, for that matter). Thus
Baudrillard's consistent focus on the commodities produced by the
postindustrial economy always comes at the expense of a consideration of where
these commodities come from--this is the characteristic abstraction that links
both modern and postmodern aesthetic methodologies.
This
is not to suggest that capitalism doesn't erode social or communal values;
clearly it does. Nor is it to neglect the cogency of Baudrillard's critique of
postindustrial culture. It is simply to question the underlying assumption that
because postindustrial capitalism has created a condition of relative abundance in selected regions of the West, it has
thereby "solved the economic problems of material production."35 The
surprising correspondence between Bells and Baudrillard's visions of
postindustrial culture demonstrates the extent to which this particular
interpretation can inadvertently collaborate with the very ideological forces it
claims to critique. What this interpretation fails to account for is the
stubborn persistence of the very conditions that have ostensibly been expunged
from the core nations by the "technical mastery" of capitalism
(widespread poverty, unemployment, etc.) in the nations of the periphery. Seen
in this light, Gorzs potentially liberatory "non-class" all too
easily becomes either a liberal argument for the failure of the welfare state
to assimilate all its citizens, or a conservative argument about the failure of
individual workers to adapt to changing economic conditions. What is lost is
the important recognition that, despite the benefits (and costs) of a highly
developed postindustrial economy, capitalist wealth is still the product of the
strategic and deliberate underdevelopment of people, resources, economies, and
entire cultures.
The Dream World of Postindustrial Capitalism
Virtual Reality (VR) is a paradigmatic site, or more
accurately a paradigmatic 'non-site'--since it is constituted through the
perceptual illusion of habitable space--in which the cultural contradictions
of postindustrial capitalism are exemplified with particular clarity. VR
embodies the social divisions of the high technology economy in its very
design; sophisticated software written by the computer industry's most advanced
programmers is woven into a complex cybernetic tapestry with the congealed
labor of hundreds of assembly laborers and microchip production workers.
In
just a few short years VR has gone from being an obscure computer system on the
fringes of high-tech research and development to the most visible and
celebrated technological breakthrough since the personal computer. The
simultaneous publication in the summer of 1991 of Howard Rheingold's Virtual
Reality and Katie Hafner and John
Markoff's Cyberpunk: Outlaws and Hackers on the Computer Frontier capped a year in which VR was covered in almost every
major daily newspaper and magazine from the Wall Street Journal to the Village Voice.36 The previous summer witnessed the 24-hour
"Cyberthon," sponsored by the Whole Earth Institute in San Francisco,
in which the latest developments in virtual and interactive technologies were
demonstrated around the clock to a dazed audience of international journalists,
celebrities and various hangers on. In between there were no less three
national conferences dedicated to discussion of various aspects of VR
technology and cognate philosophy.37
At
the center of this media feeding-frenzy is a hardware/software technology that
allows the user to "inhabit" a computer-generated environment. The
prototypical VR system (there are several variations) consists of a set of
"EyePhones"--two tiny video monitors in a head mounted
display--linked to a pair of "DataGloves," which are able to precisely
track the movements of the user's hands. The EyePhones and DataGloves (there is
also a full-sized "DataSuit") are linked to a software program that
transmits the image of a space (usually a room) to the eyephones. As you flex
your hand to pick up an imaginary object the movement is relayed via the data
glove to the computer and you see your animated hand perform the action in
"virtual" space through the EyePhone monitors. Hypothetically, VR
space can be made to resemble anything that a software designer can imagine
(and that graphics programs are capable of rendering). But despite all the
feverish attention it has received the VR experience in its current state of
development is relatively pedestrian. Most VR interiors look very much like
three-dimensional, computer-generated scenes; rudimentary rooms occupied by
various shaded polygon forms.
It
is the potential uses of VR that
have excited the most feverish prognostications, giving free reign to the
utopian desires of an entire high-tech avant garde consisting of computer
artists, software designers, engineers, writers, and social theorists. The
rhetoric, which is dominated by visions of unlimited "access" and VR
"town hall" meetings, is not unlike that associated with the early
days of cable television. A recent cyberspace conference speculated that VR
could create "viable, 3-dimensional, alternate realities providing the
maximum number of individuals with the means of communication, creativity,
productivity and mobility, and control over the shapes of their lives within
the new information and media environment."38 Ideas for future development
range from a virtual library in which the user-researcher would move through
rows of books coded in different colors depending on their relevance to a given
topic or query, to computer developer Jaron Lanier's vision of homes decorated
with virtual "fish tanks" containing baseball games, class rooms and
shopping malls.39
VR's
significance stems in large part from the fact that it promises to bridge, if
not eliminate altogether, the information flow bottleneck, or interface, that
currently stands between the vast complexity of the human mind and the immense
processing capabilities of new generations of computers. VR promises to
transform every sensory node of the human organism into a potential site for
the reception and transmission of computer data. The problem of the interface
is a representational one first, and only secondarily one of technology (the
actual hardware necessary for a rudimentary version of VR has been around for
some time). The significance of VR rests in the recognition that bits of
alphanumeric data can be experienced in a simulated, three-dimensional
environment as spatial and formal relationships. The flat, one-dimensional
surface of the computer screen will open out into the endless depth and
multi-variability of cyberspace, producing, as one particularly breathless VR
booster has it, "a great flowering of individual choice, expression and
access to information. . ."40
But
the epistemological miracle of VR did not spring full blown from the brows of
Silicon Valley's software designers; it is based on a sophisticated hardware
platform consisting of a quarter-million dollars worth of powerful
microprocessors and specialized equipment.41 If the user's experience of VR is
intensely private, the actual production of VR hardware is thoroughly social,
exploded through a vast global network of factories, assembly plants, and
suppliers. The fascinated and obsessive elaboration of hypothetical cyberspace
obscures another set of spatial arrangements that, if less fantastic, are no
less rooted in the material base of the postindustrial economy. It is this
space, the space of postfordism and flexible accumulation, that is almost
entirely repressed in the euphoric calculations of VR's prognosticators.42
Software
constitutes the "dream world" of postindustrial capitalism, to use
Walter Benjamin's description of the nascent consumer culture of the late
nineteenth-century city.43 According to Benjamin, the commodity form is built
around a mythic "wish image" that expresses the utopia of
"leisure and plenty" slumbering in the lap of industrial capitalism.
But the utopian desires evoked by the commodity, rather than leading to the
conscious pursuit of social transformation, are deferred by the
"virtual" satisfaction of consumerism. In the postindustrial economy,
material plentitude is replaced by a plenitude of information, flowing like
wine from the Saint-Simonian fountains of the VR matrix. This utopian moment is
a central feature of postindustrial culture, surfacing in everything from
advertisements for telecommunications corporations to computer hacker
manifestos.
Consider
AT&T's recent campaign conducted under the tagline, "AT & T:
Nobody else gives you this much power to manage your world." One of the
commercials in this series features an American broadcast journalist covering
the Bicentennial of the French Revolution who doesn't want to miss his parent's
fiftieth wedding anniversary. He uses fax machines and modems to transmit
photographs in order to track down the Parisian restaurant where his parents
first met years before, and then has them flown to Paris to celebrate their
anniversary at the same restaurant. The message, or one of the messages, of the
commercial is that the same technology that makes high tech businesses hum can
also make our lives fuller. AT&T reassures us that the "human
element"--rather than being lost in the blizzard of the information
age--will actually be accentuated. Information technologies will bring
"us" (those who use the technology, if not necessarily those who
produce it) closer to the things that count; family, tradition, and compassion.
The
liberatory power of data consumerism is also regularly evoked in the rhetoric of
the computer counter-culture. The following excerpt is taken from "The
Conscience of a Hacker," written by a member of the group Legion of Doom:
This is our world now . . . the world of the electron
and the beauty of the baud. We make use of a service already existing without
paying for what could be dirt-cheap if it weren't run by profiteering gluttons,
and you call us criminals. We explore . . . and you call us criminals. We seek
after knowledge . . . and you call us criminals. We exist without skin color,
without nationality, without religious bias . . . and you call us criminals.
You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try
to make us believe it's for our own good, yet we're the criminals . . .44
With this hacker manifesto we are on the familiar
terrain of high-technology utopia. Racial, sexual, class, nationalistic, and
religious "biases" will be dissolved in the limitless and unfettered
exchange of the data cloud. Computers could provide endless streams of free information
to everyone, and unite the planet in a classless Gemeinschaft, if only they weren't controlled by "Big
Money," and "the power creeps."45 Hackers imagine themselves as
poised at the most vulnerable points (terminals and networks) of the information
economy, waiting for the proper moment to launch a postindustrial revolution.
"Governments are institutionalized, regimented, bureaucratic systems"
as one hacker has it, "As things get out of hand, there are several
thousand hackers out there who will take action."46
Computer
hackers, following Daniel Bell, recognize that with the transition to
postindustrialism, information itself is subject to the laws of capital--it can
be bought and sold like any other commodity. But in their various analyses and
manifestos, information not only takes on the form of a commodity, it emerges
as the new basis of capitalist domination (and potential liberation), while the
conventional structures of economic exploitation on which the commodity form is
founded drop away. Thus their resistance to postindustrial capitalism is always
staged around ethical issues of access, and denial of access, to information.
In their tendency to hypostatize information, they implicitly confirm Bells
belief in the irrelevance of traditional modes of economic production and
class-based social control. This is also what leads them to attach such
grandiose revolutionary significance to their own position as highly-skilled
technicians within the postindustrial economy.
A
more domesticated version of this "revolutionary" rhetoric issues
from visual artists who have embraced VR and interactivity. In his article
"Interactive Art and Cultural Change" computer artist Stephen Wilson
rehearses the standard dystopian/utopian themes:
We are at a cultural crossroads in the evolution of technology.
Computers promise great opportunity and great danger. They could usher in a
dark age of increasing passivity and centralization and a decay into a faceless
mass society; or they could bring about a great flowering of individual choice,
expression and access to information and communication . . . Artists could be
critical in helping to direct this technological evolution. They can uncover
and investigate new capabilities of the computer that are unlikely to be developed
by manufacturers, given the current dominance of commercial interests . . .47
Film- and video maker Gene Youngblood, whose
forthcoming book is entitled Virtual Worlds: The Power to Create on the Same
Scale as We Destroy, believes that
"creative people can take [technology] and apply aesthetics and civility
and a human element . . . we can be the ethical conscience of high
technology."48 Others view interactivity as a liberatory, postmodern art
form. Artist and writer Roy Ascott, in a special issue of Leonardo on art and telecommunications, contends that
interactive art
is no longer seen as a linear affair, dealing in harmony, completion,
resolution, closure--a composed and ordered finality. Instead it is open-ended,
even fugitive, fleeting, tentative, virtual. Forming rather than formed, it
celebrates process, embodies system, embraces chaos . . . Our need is to fly,
to reach out, to touch, connect--to expand our consciousness by a dissemination
of our presence, to distribute self into a larger society of the mind.49
The correspondence between Ascotts description and
AT&Ts reach out and touch someone ad campaign is striking.
The
process by which VR achieves the status of a "postmodern" art form is
decidedly modernist. The critical methodology that fetishizes VR's formal
characteristics as a medium (interactivity, simulatation, etc.), necessarily
elides its basis in the postindustrial global economy. This process effectively
reproduces the epistemological gesture of a modernist aesthetics, which
abstracts objects from their original cultural contexts and celebrates their
conformation to some ostensibly universal standard of beauty. VR functions in
this respect like a strange tribal artifact whose origins are shrouded in
mystery but which is nevertheless available for aesthetic delectation.
Jaron
Lanier, the CEO of Virtual Programming Languages in California, and a leading
VR developer, is one of the most visible godheads in the pantheon on the computer
avant garde. Lanier's version of VR utopia extends beyond hackneyed visions of
hacker revolution, populist access, or the greeting card aesthetics of computer
artists, to the reformation of human consciousness itself. In his numerous
interviews and public remarks Lanier claims that VR will provide a form of
"post-symbolic" communication that will liberate us from conventional
language systems and allow us to experience an unprecedented conceptual
freedom.50 VR will precipitate an "epistemological revolution,"
transforming communication from the linear fascism of numbers and written
language to the free flowing, non-linear, visual paradise of the VR
"playhouse," where thoughts pass directly into material form without
the ideological mediation of language.
It
is with Lanier, and the subculture surrounding VR, that the underlying
continuities between current high-tech ideology and Daniel Bell's
postindustrial technocracy are clearest. Both Lanier and Bell believe that the
drastically accelerated technological change of the postindustrial era has
catapulted society to a fundamentally new evolutionary plateau at which
conventional social, political and economic forces are no longer operative.51
VR--one of the exemplary technological expression of the postindustrial
era--clears away the rubble of history and social life. In Lanier's vision of
VR class, race, gender and age "all become invention. You can be whoever
or whatever you want. If you can choose your form, you don't have to make it a
human one . . . Virtual Reality is the ultimate lack of class or race
distinctions or any other form of pretense, since all form is variable . .
."52 Just as class as an economic marker has been effaced by the growing
efficiency and productivity of the postindustrial economy, so class as a
subjective experience has been (or will be) dissolved in the limitless flux of
the VR matrix. Lanier, like Baudrillard, believes that class will become little
more than an effect of postindustrial culture. Even as the spatial logic of postindustrial
capitalism has expanded outward, from the division of city and suburb to the
global division of core and periphery, so too it has migrated inward, to the
psychic landscape of the human mind. The social vacuum of postfordist space is
reproduced in the privatized, flattened landscape of VR, in which the computer
avant-garde can indulge in fantasies of absolute mobility and pure
communication.
Although
Lanier is critical of the conformity of big business (he describes institutions
as "halfway houses for the partially inspired"), his vision of VR
marks a decisive break with even the denuded anarchism of the hacker fringe.
Where the hacker community would overthrow or subvert the corporate world,
Lanier's goals are more metaphysical. As he comments in a recent interview,
"I don't think we're trying to beat the system. I think we're trying to inspire the system."53 According to Bell the cultural
crisis of late capitalism derives from the fact that affluence and productivity
have cushioned us from the "existential predicaments which are the ground
of humility and care for others."54 In the pre-high tech past material
privation and scarcity spurred humanity towards a collective sense of
spirituality. But now, because of our overwhelming technological progress, we
have lost the capacity to experience awe before the unknown.
Where
Bell advocates a return to conventional religion proponents of VR like Lanier
offer a kind of religious technology--a spiritual machine that can induce
transcendence. Lanier will heal the "disjunction of realms" that
threatens to tear apart the high technology economy with the liberating satori
of VR. VR proponent Michael Heim suggests that Cyberspace can provide a
"metaphysical grounding":
The ultimate VR experience is a philosophical experience, probably an
experience of the sublime or awesome . . . The final point of a virtual world
is to dissolve the constraints of the anchored world so we can lift anchor--not
to drift aimlessly without point, but so we can explore anchorage in ever new
places and, perhaps, find our way back to experience the most primitive and
powerful alternative embedded in the question posed by Leibniz: "Why is
there anything at all rather than nothing?55
And Randal Walser, the head of the software company
Autodesk, envisions "Cyberspace Playhouses" as a "new kind of
social gathering place where people go to participate in three-dimensional
simulations . . . that engage not just the mind but the whole body and
spirit."56
Both
Bell and Lanier see the role of culture in the postindustrial era as a
normative one. For Bell, art and literature can help fill the spiritual vacuum
left by the declining influence of organized religion (at least among members
of the knowledge class). And for Lanier cultural media such as VR can act as a
buffer against the more extreme, dehumanizing effects of technological
progress. Thus, the computer avant-garde will provide the "human
element" that is systematically denied in the banal and rational
information age. Computer artists working with virtual and interactive systems
will balance the "dominance of commercial interests" with the sheer
force of their moral integrity, or act as a kind of humanistic research and
development arm of postindustrial culture. The role of VR as imagined by its
more utopian proponents is hardly revolutionary, and is only nominally
reformist. They arent interested in challenging the underlying class relations
or labor structures of postindustrial capitalism, only in insulating the
knowledge class from its more damaging psychic and spiritual effects.
The
beneficiaries of VR's spiritual efflorescence are the privileged, highly
trained members of the postindustrial knowledge class. A significant number of
these managers, administrators, technicians and other functionaries live and
work in semi-urban spaces that are characterized not by density, but by sprawl
and dispersal. Edge City complexes consisting of shopping malls,
condominiums, and high-tech office parks have sprung up on the peripheries of
major cities throughout the United States, including Post Oak-Galleria outside
of Houston, Tysons Corner outside of Washington, D.C., Route 128 outside of
Boston and South Coast Metro Center in Orange County, California.57.
These
primarily white, upper-middle-class enclaves represent the clean side of the
global division of labor--offering irrefutable proof of the affluence of the
postindustrial economy. They have been the focus of a vast outpouring of
theoretical and journalistic analysis during the last several years. The most
persistent criticism of these malls writ large is that they have sacrificed the
community and diversity of the vanquished metropolis. The solution to the
cultural crisis of the edge city, according to many observers, is for planners
to create specially designed urban villages in which stores, homes and
businesses are closer together: the idea is to foster a sense of community and
face-to-face human contact. . . to give towns a higher cultural purpose than
the efficient flow of traffic.58
The
Florida-based architectural team of Andreas Duany and Elizabeth Plater-Zyberk
is one of the principle forces behind the push for village-based design. They
argue that architecture has the power to affect behavior. If you build a town
with a correct relationship of buildings, streets, and sidewalks, people act as
though they were in a town. They get to know each other, they look after each
others places. . .59. Centrum at Marine World Parkway, a mixed-use
development not far from Californias Silicon Valley, is typical of corporate
efforts to humanize the high-tech work environment. Centrum offers its
executive tenants health clubs, jogging trails, reflecting lakes, programmable
environmental controls, and complete electronics-based life safety features
because, as Centrum's promotional brochure advises us, "We must learn to
balance the material wonders of technology with the spiritual demands of our
human nature."
The
references to spiritual demands and higher cultural purposes in analyses of
contemporary urban society suggest the existence of a larger therapeutic
discourse that lies at the heart of postindustrial culture. There is a striking
confluence between discussions of edge cities and VR technology. In each case
the fragmentation of postindustrial culture, the loss of communal and convivial
values, will be restored through exposure to an exemplary space. Physical
environments like Centrum and psychic "environments" like VR can be
viewed as the postindustrial equivalents of the parks and gardens of the
nineteenth-century City Beautiful movement, providing isolated sanctuaries of
aesthetically integrated experience in the midst of the fragmented, ex-urban space
of the postfordist city. Thus, developments such as Centrum and VR function as
spiritual prosthetics, compensating for the human absence in the routinized
culture of the information economy. Centrum offers the revivifying tonic of a
holistic work/recreation complex, while VR functions as a kind of
phenomenological Nautilus machine, providing therapy for the mentally fatigued
members of the knowledge class--liberating their perceptions from the linear,
instrumentalizing habitat of the postindustrial economy and providing them with
simulated existential encounters.
Daniel
Bell's optimistic prediction that the steadily increasing ranks of skilled
engineers and scientists would be matched by a dwindling working class has been
belied by the postfordist labor shifts sketched above.60 In fact, the
development of a globally integrated work force has been marked by the
persistence and intensification of precisely those traditional class divisions
that the postindustrial economy was supposed to eradicate. As sociologist Ben
Agger writes, The people who run computer companies are no less
entrepreneurial and narrowly self-interested than mill owners in Victorian
England.61 The vast majority of the engineers, programmers, and technicians
who make up the knowledge class are white males, while the bulk of unskilled
manual labor is performed by women of color living in Third World countries
with low wage levels and little or no labor organization. Thus, the spatial
separation between core and periphery, or First and Third World, is further
reiterated as a racial and gendered division.
There
remain vast segments of the global population that are on quite familiar terms
with "existential dilemmas" such as hunger, material privation, and
homelessness, and for whom the experience of class, race, and gender is
considerably more than a "bias" or "pretense" to be
effortlessly shed in the liberating precincts of Cyberspace. These are the
"massed up workers of the Third World," in Amblavaner Sivanandan's
words, "on whose greater immiseration and exploitation the brave new
western world of postfordism is being erected." These are the
"hostages" that we concede to postindustrial capitalism when we
accept its claim of "technical mastery".62 While the office parks,
"postmodern" hotels, and the ever-shifting shapes and colors of the
VR matrix hold the fascinated gaze of western theorists, we must also account
for other, less glamorous, spaces; the maquiladora plant and the microchip factory, the shanty town and
the colonia. If these sites are less rewarding to study as arenas for the play
of signification, they are no less symptomatic of postindustrial capitalism.
It
has not been my intention in this essay to portray the culture of
postindustrial capitalism as inexorably oppressive or monolithic. Clearly its
operations are subject to contestation and subversion (although it has not been
my concern to explore this process here). At the same time, I would argue that
most attempts to either analyze postindustrial culture, or to theorize some form
of resistance to it, are founded--whether consciously or not--on the elision of
the global dimension of the high-tech economy. It is this elision that
characterizes the bourgeois perception I have sketched above. From the utopian
predictions of virtual town halls, to the dystopian visions of cyberpunk, to
those who seek liberatory discontinuities in the apparently seamless faade of
postindustrial consumer culture, all these analyses are based on a
fundamentally uniform portrayal of the effects of postindustrial capitalism.
They assume that, for better or worse, everyone will have access to the full
range of computer and telecommunications technologies, and that their
relationship to this technology will be principally defined in terms of
consumption, rather than production. What seems far more likely is a process of
strategic underdevelopment, characterized by the formation of a communications
elite, on the one hand, and the persistence of wide scale poverty and
exploitive labor on the other.63
Seen
in this light, Jaron Laniers yearning for a post symbolic communication, for
some state of innocence beyond the ideological contamination of language, and
history, is finally, a rejection of the social. It is precisely the extent to
which this position mirrors the privileged disavowal of a bourgeois perception
that undermines the critiques of postindustrial society mounted by the computer
avant-garde. No matter how deeply a hacker can penetrate into a given data
bank, or how interactive a given piece of software is, no matter how many
hours a day the average American spends in a VR playhouse, the underlying
system of postindustrial production and the vast inequities in the quality of
life between First and Third World will remain both unrecognized and unchallenged.
Grant Kester, University of
California, San Diego
Notes
1. Amblavaner Sivanandan,
"All that melts into air is solid: the hokum of New Times," Race
and Class: A Journal for Black and Third World Liberation, vol.31, no.3, (January-March 1990), 1-30.
2. On the impact of
Postfordism on urban space, see Manual Castells, The Informational City:
Information Technology, Economic Restructuring, and the Urban-Regional Process (Oxford: Blackwell, 1989); Henri Lefebvre, The
Production of Space, trans. Donald
Nicholson-Smith (Oxford: Blackwell, 1991); David Harvey, The Urban
Experience (Baltimore: Johns Hopkins
University Press, 1989); Edward Soja, Postmodern Geographies: The
Reassertion of Space in Critical Social Theory (New York: Verso, 1989); and Mark Gottdiener, The
Social Production of Urban Space
(Austin: University of Texas Press, 1985).
3. See Jeffrey Henderson,
The Globalization of High Technology Production (New York: Routledge, 1989); June Nash and Mara
Patricia Fernndez-Kelly, eds., Women, Men, and the International Division
of Labor (Albany: State University
of New York Press, 1983); Keith Hoggart and Eleanore Kofman, eds., Politics,
Geography, and Social Stratification
(Kent: Croom Helm, 1986); M.P. Smith and Joe R. Feagin, eds., The Capitalist
City: Global Restructuring and Community Politics (New York: Blackwell, 1987); M. Gottdiener and Nicos
Komninos, eds., Capitalist Development and Crisis Theory: Accumulation,
Regulation and Spatial Restructuring
(New York: St. Martins Press, 1989); and Michael Taylor and Nigel Thrift,
The Geography of Multinationals (New
York: St. Martins Press, 1982).
4. John Urry, "Class,
Space, and Disorganized Capitalism," in Politics, Geography, and Social
Stratification, 30.
5. Peter Stallybrass and
Allon White, The Politics and Poetics of Transgression (London: Methuen, 1986). Also see Paul Boyer, Urban
Masses and Moral Order in America, 1820-1920 (Cambridge, Mass.: Harvard University Press, 1978).
6. Friedrich Engels, The
Condition of the Working-Class in England, (Moscow: Progress Publishers, 1980), 78.
7. One of the few books that
attempts to develop an analysis of a characteristically "bourgeois"
mode of perception is Donald M. Lowe's History of Bourgeois Perception, (Chicago: University of Chicago Press, 1982). Lowe's
book attempts to read bourgeois perceptions of space and time through a
rapprochement between Marxism and phenomenology.
8. Engels, The Condition
of the Working-Class in England, 78.
9. Immanuel Kant, Critique
of Judgment, trans. Werner S. Pluhar
(Indianapolis: Hackett Publishing Co., 1987), 214.
10. Harold Osborne, Aesthetics
and Art Theory: An Introduction (New
York: Dutton, 1970), 157.
11. John Stuart Mill,
Civilization, in Essays on Politics and Culture, ed. Gertrude Himmelfarb (New York: Basic Books,
1963), 64.
12. Karl Marx, The
Fetishism of the Commodity and the Secret Thereof, in Capital: A Critique
of Political Economy, vol. 1 (New
York: Modern Library, 1961), 81.
13. Engels, The Condition
of the Working-Class in England, 78.
14. The division between the
global working class and the managerial and technical classes in the urban
centers of the core nations is far from absolute. Highly developed
"informal" economies proliferate within the core cities,
characterized by assembly and back office labor, silicon chip fabrication and
other components of high technology production. These economies, which rely
heavily on immigrant workers, essentially reproduce a Third World labor pool in
the midst of First World affluence. These workers are joined by a drastically
expanded service class in the core cities which recuperates the disenfranchised
skilled workers of the declining industrial sector. See Kristin Koptiuch,
"Third-Worlding at Home," Social Text 28 (1991), 87-99.
15. See The Globalization
of High Technology Production, 3.
Also see Gottdiener, The Social Production of Urban Space, esp. The Restructuring of Settlement Space.
16. Daniel Bell, The End
of Ideology (New York: Free Press,
1962); The Coming of Post-Industrial Society: A Venture in Social
Forecasting, (New York: Basic Books,
1973); The Cultural Contradictions of Capitalism, (New York: Basic Books, 1976).
17. Bell, The Coming of
Postindustrial Society, xiii.
18. Bell, The Cultural
Contradictions of Capitalism, 24.
19. In The Coming of
Postindustrial Society Bell predicts
that by 1980 "semi-skilled labor" will constitute only 16.2% of the
workforce, making in "third in size ranking, outpaced by clerical, and by
professional and technical workers, (136).
20. The source isn't Bell,
but another neo-conservative writer, Seymour Martin Lipset, quoted by Michael
Harrington in "The Anti-Ideology Ideologues," in The End of
Ideology Debate, Chaim I. Waxman,
editor, (New York: Clarion Books, 1969), 349.
21. Bell, The Coming of
Postindustrial Society, xvi.
22. Ibid., .xxi.
23. Bell, The Cultural
Contradictions of Capitalism, 22.
24. Bell, The Coming of
Postindustrial Society, xxi.
25. Daniel Bell, "The
Postindustrial Society," in Technology and Social Change, Eli Ginzberg, editor, (New York: Columbia
University Press, 1964), 58.
26. Bell, The Cultural
Contradictions of Capitalism, 28.
27. See Andr Gorz, Farewell
to the Working Class: An Essay on Post-Industrial Socialism, translated by Michael Sonenscher (Boston: South End
Press, 1982); Henri Lefebvre, Everyday Life in the Modern World, (New Brunswick: Transaction Publishers, 1990); Jean
Baudrillard, Le Systeme de objets,
(Paris: Denoel-Gonthier, 1968) and La Societe de consommation, (Paris: Gallimard, 1970), and Guy Debord, Society
of the Spectacle, (Detroit: Black
and Red, 1977).
28. Lefebvre, Everyday
Life in the Modern World, 39.
29. We are verging on the
point where consumption seizes life entirely. . . In this phenomenology of
consumption, the general climatization of life, of social relations,
represent[s] the accomplished, the consummate stage in an evolution based on
start abundance. . . Baudrillard, Le systme des objets, cited in the translators introduction to For a
Critique of the Political Economy of the Sign (St. Louis: Telos Press, 1981), 11.
30. Bell, The Cultural
Contradictions of Capitalism, 22.
31. In his essay "The
Ideological Genesis of Needs," Baudrillard argues that the very idea of
"primary needs," or a subsistence level of food, clothing, and
shelter, is an illusion. He insists that both "societies of scarcity"
and "societies of abundance" are equally "articulated in terms
of a structural surplus." Baudrillard's elevation of exchange value over use
value, of consumption over production, of cultural over material determination,
leads him to ask, "Is loss of status--or social non-existence--less
upsetting than hunger?" For a Critique of the Political Economy of the
Sign, 81.
32. Bell, The Cultural
Contradictions of Capitalism, 22-23.
33. Baudrillard, For a
Critique of the Political Economy of the Sign, 119.
34. Baudrillard, Simulations, trans. by Paul Foss, et al. (New York:
Semiotext(e), 1983), 99 (italics mine).
35. Arthur Hirsh, The
French New Left: An Intellectual History from Sartre to Gorz, (Boston: South End Press, 1981), 99.
36. Howard Rheingold, Virtual
Reality, (New York: Summit Books,
1991); Katie Hafner and John Markoff, Cyberpunk: Outlaws and Hackers on the
Computer Frontier (New York: Simon
and Schuster, 1991). Also see Teresa Carpenter, Slouching Toward Cyberspace, Village
Voice 12 (March 1991), 34-40 and
Douglas Martin, Virtual Reality! Hallucinations!! Age of Aquarius!!!, New
York Times, (March 2, 1991).
37. The First Annual Virtual
Reality Conference was held December 10-11, 1990 in San Francisco, CA. See:
John Minkowsky, "Playing Virtual House," Afterimage 18, no. 8 (March 1991), 5. The First Annual
Conference on Cyberspace was held at the University of Texas at Austin School
of Architecture May 4-5, 1990. The conference abstracts were published by MIT
Press in the fall of 1991 as CYBerspace, ed. Michael Benedikt. CyberArts International: A Forum for the
Application of Technology in the Arts was held in Los Angeles from September
7-9 1990.
38. Cited in Joseph
Henderson, Designing Realities: Interactive Media, Virtual Reality, and
Cyberspace, in Virtual Reality: Theory, Practice, Promise, ed. Sandra K. Helsel and Judith Paris Roth
(Westport, Conn.: Meckler Publishing, 1991), 67.
39. The following is one of
Jaron Lanier's concepts for a VR application, "You go home and you're in
your living room and you put on some nice sunglasses and a glove, and then
suddenly you're in the room again, but there's new furniture there. There's a
big rack of fish tanks, and in the fish tanks there are little people running
around doing things. In one of them is a three-dimensional game of baseball,
and in another one there's some home shopping things so you can go around and
see what you want. In another one you have a class going on about geology. And
another one has the city council meeting, and they're putting up new a new
skyscraper, and you can see how it will look from all these angles. You put
your hand into one of these bowls, and you experience yourself flying into the
scene, which becomes big so you're the same size as the people. You can do
whatever you want there. It's like a virtual reality party line going on in
there." in Tim Druckrey, "Revenge of the Nerds: An Interview with
Jaron Lanier," Afterimage
18, no. 10 (May 1991), 8. The "virtual library" is described by
Michael B. Spring in "Informating with Virtual Reality," in Virtual
Reality: Theory, Practice, and Promise,
12. Some of the more interesting VR fantasies include the following vision
described by Lanier, "If you suddenly wanted to make the planet three
times larger, put a crystal cave in the middle with a giant goat bladder
pulsing inside of that and tiny cities populating the goat bladder's surface,
and running between each of the cities were solid gold railways carrying tiny
gerbils playing accordions--you could build that world instead of talking about
it!" Cited in Minkowsky, Playing Virtual House, 5.
40. Stephen Wilson,
"Interactive Art and Cultural Change," in Leonardo, 23, no.2/3 (1990), 255.
41. Much of the original
research that made VR systems possible derived from Department of Defense
projects for simulating battle conditions. Curiously, the initial introduction
of interactive computer technologies to the general public has taken place
through entertainment media, and in particular, through toys such as Mattel's
"Captain Power and the Soldiers of the Future" system (1987) and
"Power Glove" (a Nintendo peripheral device) (1989). For a discussion
of the relationship between military research and development and computer
technology see Cyborg Worlds: the military information society, eds. Les Levidow and Kevin Robins (London: Free
Association Books, 1989). $250,000 represents the "top end" of the
consumer market--a VPL, Inc. "RB2" system (for "A Reality Built
for Two"). The Sense8 corporation is developing a VR system in the $10,000
range ("a price that is practical for business today" according to Sense8's chief scientist) See
Arthur Bodisco, "Sense8 Plans Affordable VR Now," in Mondo 2000, no.2 (Summer 1990), 54. The major VR research
centers at NASA, the University of North Carolina, the MIT Media Lab, and the
University of Washington all operate far more expensive systems.
42. For a general
introduction to issues of postfordism see New Times: The Changing Face of
Politics in the 1990s, ed. Stuart
Hall and Martin Jacques (London: Lawrence and Wishart, 1989); David Harvey, The
Urban Experience; Scott Lash and
John Urry, The End of Organized Capitalism (Madison: University of Wisconsin Press, 1987); and Bob Jessop, Kevin
Bonnett, Simon Bromley, and Tom Ling, Thatcherism (New York: Basil Blackwell, 1989).
43. See Susan Buck-Morss's
"Mythic History: Fetish," and "Mythic Nature: Wish Image," in
her exposition of Benjamin's Passagenwerk, The Dialectics of Seeing: Walter Benjamin and the Arcades Project, (Cambridge: MIT Press, 1989), 78-158. Buck-Morss,
writing on Benjamin's notion of the "wish image," remarks that when
"Benjamin states that these [wish] images 'pertain' to a 'classless'
society,' it is because the fairy-tale quality of the wish for happiness that
they express presupposes an end to material scarcity and exploitive labor that
form the structural core of societies based on class domination.", (118).
Also see Benjamin's essay based on some of the Passagenwerk notes, "Paris--the Capital of the Nineteenth
Century," in Charles Baudelaire: A Lyric Poet in the Era of High
Capitalism, (London: Verso, 1985). I
owe the image of computer software as a "dream world" to Greig
Crysler.
44. "A Message to You
from Legion of Doom Member 'The Mentor'," Mondo 2000, no.3 (Winter 1991), 59.
45. Lee Felsenstein,
"Parting Shot: Have I Missed the Revolution?" Mondo 2000, no.7 (Fall 1989), 153.
46. Allan Lundell,
"Some Good Things to Say About Computer Viruses," Mondo 2000 no.7, (Fall, 1989), 50.
47. Wilson,
"Interactive Art and Cultural Change," 255.
48. Remarks during the panel
"Enchanting Technologies: Photography and Electronic Media in the 21st-Century,"
at the 1990 National Society for Photographic Education Conference, held in
Santa Fe, New Mexico March 15-18, 1990.
49. Roy Ascott,
"Connectivity: Art and Interactive Telecommunications," Leonardo 24, no.2 (1991), 116. In a special issue of the Art
Journal on "Computers and
Art," Timothy Binkley attempts to establish the "postmodernist"
character of computers and computer art through four "common [postmodern]
themes," "conceptualism," "pluralism," "simulation,"
and "metadiscourse." He then goes on to elaborate his argument with
quotes from Lyotard and Baudrillard. See "The Quickening of Galatea:
Virtual Creation without Tools or Media," Art Journal, (Fall 1990), 233-40.
50. See Druckrey,
"Revenge of the Nerds," 6. Also see Lanier's discussion of "communication
without symbols" in Barbara Stacks and Adam Heilbrun, "Virtual
Reality: An Interview with Jaron Lanier," Whole Earth Review, (Fall, 1989).
51. Lanier speaks of VR as
achieving a "plateau of completion of media technology." "Revenge
of the Nerds," 6. And Bell speaks of the "leap" in "social
awareness, contact and interaction" that characterizes the postindustrial
era. The Coming of Postindustrial Society, 172.
52. Peggy Orenstein,
"Get a Cyberlife," Mother Jones (May/June, 1991), 63.
53. John Barlow, "Life
In The Data Cloud: An Interview with Jaron Lanier," Mondo 2000, no.2 (Summer, 1990), 51.
54. Bell, The Cultural
Contradictions of Capitalism, 30.
55. Michael Heim, "The
Metaphysics of Virtual Reality," in Virtual Reality: Theory, Practice,
Promise, 33.
56. Randal Walser,
"Elements of a Cyberspace Playhouse," Virtual Reality: Theory,
Practice, Promise, 52.
57. See Joel Garreau, Edge
Cities: Life on the New Frontier
(New York: Doubleday, 1991). Also see Paul Goldberger, When Suburban Sprawl
Meets Upward Mobility, New York Times, 26 July 1987, and the Global Landscape issue of Landscape
Architecture 78, no.8 (December
1988).
58. Joseph Giovannini,
Todays Planners Want to Go Home Again, New York Times, 13 December 1987, E6.
59. Ibid.
60. See Alex Callinicos and
Chris Harman, The Changing Working Class: Essays on Class Structure Today (London: Bookmarks, 1987).
61. Ben Agger, The
Dialectic of Deindustrialization, in Critical Theory and Public Life, ed. John Forester (Cambridge, Mass.: MIT Press,
1985), 10.
62. Amblavanar Sivanandan,
All that Melts into Air is Solid, 6.
63. This process is already
being borne out by preliminary discussions over the installation of fiber optic
networks in the U.S. John Markoff warns that fiber optics networks may be
deployed only for those who can afford the new services. This raises the
possibility of creating a new information technology elite and erecting a new
electronic wall between rich and poor. John Markoff, Here Comes the
Fiber-Optic Home, New York Times,
5 November 1989, F14-15. See also Edmund L. Andrews, Battle Looms over Paying
to Rewire U.S. for Phones, New York Times, 9 June 1992. A1.